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GameStar 2004 July & August
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Gamestar_64_2004-07-08_dvd.iso
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winamp501_full.exe
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$_14327_
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Milkdrop
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Krash - Windowframe To Mega Swirl 2.milk
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INI File
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2003-09-30
|
2KB
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82 lines
[preset00]
fRating=2.
fGammaAdj=2.
fDecay=0.98
fVideoEchoZoom=2.
fVideoEchoAlpha=0.
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.3
fWaveScale=1.17
fWaveSmoothing=0.5
fWaveParam=0.
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1.
fWarpScale=2.853
fZoomExponent=2.1
fShader=0.
zoom=1.025
rot=0.
cx=0.5
cy=0.5
dx=0.
dy=0.
warp=1.29077
sx=1.
sy=1.
wave_r=0.8
wave_g=0.5
wave_b=0.3
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0.
ob_g=0.
ob_b=0.
ob_a=1.
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*equal(frame%6,0);
per_frame_7=left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time));
per_frame_8=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
per_frame_9=centrex = (left+right)/2;
per_frame_10=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
per_frame_11=q1 = centrex + distx;
per_frame_12=q2 = centrex - distx;
per_frame_13=wave_x = centrex;
per_frame_14=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
per_frame_15=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(1.333*time));
per_frame_16=centrey = (top+bottom)/2;
per_frame_17=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
per_frame_18=q3 = centrey + disty;
per_frame_19=q4 = centrey - disty;
per_frame_20=wave_y = 1-centrey;
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad);
per_pixel_2=dx = if(above(x,q1), 1,dx);
per_pixel_3=dx = if(below(x,q2), -1,dx);
per_pixel_4=dy = if(above(y,q3), 1,dy);
per_pixel_5=dy = if(below(y,q4), -1,dy);